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Technical Gameplay Designer

// An intelligent, determined, passionate and focused game developer. As an extremely motivated and player focused designer with 4 years of experience; creating dynamic and technically sound design solutions is second nature. By combining an intense focus on detail with the ability to assess the big picture, my systems design and technical implementation is efficient and flexible. My hunger for knowledge and ability to work under pressure leads me to rapidly acquiring skills and adapting to ensure smooth troubleshooting and effective problem-solving.

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CorpoBots

Design Director, Lead Programmer, Systems Designer, Game Designer

CorpoBots is a multiplayer combat party game. Built in unity with highly modular and flexible systems it facilitates an extremely dynamic and re-playable core gameplay loop. Allowing players to create over 4,000 different combinations of custom combat bots.

Modular Mechanics and Systems

Tackling Development by creating new tools to balance, test, and realize project goals and features.

Weapon Creator

Allows the creation of unique Melee and Ranged weapons through a host of modifiers and modular systems.

Dynamic Map Coordinator

Allows the coordination of randomized events with a randomized map state, and adaptive elements.

Unique Mods and Stats

Allows easy modular implementation of custom item and player stats. Skill points, Weapon mods, you name it!

Game Dev. Projects

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Sol'Us

Top Down Survival

Design Director, Lead Programmer,  Art Director

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Etheric Flow

Platformer

Design Director
Lead Programmer

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Eclipse

Top Down, Shoot'em up

Design Director
Lead Programmer

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